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Here are the graduates working on the blockbusters in the art and business of animation. Join them in a 12 month PID — Professional Intensive program.
Living Arts has been preparing high-end talent for the studios for over 23 years.
Find out how we discover, develop and graduate the NEW creative talent.
Connect with the most experienced ANIMATION learning team worldwide—at America's creativity college.
This is the unique program that takes creative skills to a higher level for the 3D Artist. We've been connecting with the world of animation and game production for more than 23 years. You've seen the work in the blockbuster films, the top game titles and in broadcast advertising. We guide a small, exceptional student group at an incredible studio arts campus in Raleigh, North Carolina USA. Raleigh is also the home of major game producers plus the pioneers of gaming support software.
The challenge gifted to every student is to practice the science and art of: STORY FIRST. Combining story content and high end digital technology produces a graduate worthy of performing as part of an animation and game team. The Animation & Game Design graduate from Living Arts College competes as a "best-animation school" professional in the 3D production world. He or she is prepared with breakthrough skills, critique and production practice to go beyond usual classroom practice. Discover why Living Arts College has been enhancing careers in Animation & Game Design for over 23 years.
Qualify for a 12 month PID — Professional Intensive Diploma. Connect with an Advisor to qualify.
Complete the highly affordable PID—PROFESSIONAL INTENSIVE DIPLOMA in 12 MONTHS.
Living Arts has made this high-end animation program series more affordable. The student is accepted prepared for intense study and studio level. We do this with fewer calendar breaks including conducting class year around. The result is less time of tuition spending and one less year of campus housing expense, meals, etc. Plus, head for the studio 12 months sooner!
When time is very short and energy is very high, the PID—Professional Intensive Diploma may be your better option. This program series can be completed in 12 months. Cost is very affordable, and course credits earned may be applied to a future program at Living Arts. Either way—12 months PID, be rewarded with earlier graduation. This translates to significant lower living costs (save months of living costs) and heading for the job market months sooner.
Find greater program value geared to the "reel" world
Yes, academic costs may go beyond usual community college training. But, so do the faculty and staff qualifications. Masters and PhD faculty ... with industry experience using pioneering technology tools, all play important roles at Living Arts. Go beyond classroom theory to build animation, visual effects and game story content that demonstrate your studio know-how. Dive deeper expanding on production workflow to include production level lighting design. Continue further with compositing software adding visual special effects skills. Qualify for a total studio experience!
The curriculum for extreme creativity pushing your potential to stand out creative status.
Great creative skills don't happen by accident. The bonus here is a time proven curriculum and a faculty with industry experience—from games to film, and broadcast programming to military simulation. Benefit from mentored creativity for STORY DEVELOPMENT plus VFX and CHARACTER DEVELOPMENT. Program content includes:
Foundation Study- Visual Construction - Color Construction - Creative Thinking - Personal Branding Strategies - Web Design & Self Promotion - Studio Business Practices - Advertising Design
Animation Design Studio - Story Development - CG Modeling - Human & Animal Form - Character Development - Character Setup - Lighting, Shading & Effects - Visual Special Effects - Animation Production - Character Animation - Animation Production Studio - Broadcast Design - Animation Business Practices
Game Development - Game & Internet Technology - Game Engines & Production - Games Design Strategies - Game Level Design - Games Development Team - Game Portfolio
General Education (partial listing) - Art Appreciation - Computer Applications - Civics and Economics - Oral Communications - Geometry - Environmental Science - Life Science - Geography - Psychology
Website Marketing & Development- Website Campaign & Control - Website Design & Production - Website Frontend Coding - Website Media Design - Website Marketing
Portfolio Development- Portfolio Studio I & II - Portfolio Critique & Development
Connect below for catalog details, course descriptions and more ...
Move up to refining your production presentation capabilities. Final imagery is combined together from many elements. A key challenge is helping visual effects artists to perform look development, lighting and rendering.
“The school gave me the environment and skills that any 3D artist would love to have... The campus also allows students to network and learn about other aspects of entertainment through Graphic Design, Music, Marketing and more. All great elements to help promote yourself as an artist. I would and already have recommend this program and school to others!"
Justin Harrington Animation and Game Design Graduate
"I wanted to be unique and I wanted to do something that felt unique. Not only did they help me form a solid foundation of skills, but they also taught me how to expand on my knowledge. I am incredibly lucky to have found a school that was willing and able to help become the kind of creative professional that I wanted to be."
Explore the content below to find tips, tools and techniques for the Animation and Game Designer
ALUMI TAKES HOME TELLY AWARD
Steven Gladin is the recipient of the Telly Award. Living Arts College Animation graduate Steven Gladin, was chosen over 12,000 entries from all 50 states, and 5 countries to receive this Telly Award for his 2D animated on-line Educational Commercial Video for "Kenson Kids" of Wake Forrest, North Carolina. This is Steven's second award for his animated commercials on-line. He was selected and received an earlier Addy Award for his on-line video for "Clued in Kids"..
Watch a glimpse of the fun we had at this year's Game Developer Conference in San Francisco! GDC attracts over 26,000 attendees. It is the world primary gathering for programmers, artists, producers, game designers, audio professionals, business decision-makers and others involved in the development of interactive games. They gather to exchange ideas and shape the future of the industry. This market defining conference features over 400 lectures, panels, tutorials and round-table discussions on a comprehensive selection of game development topics taught by leading industry experts.
ANIMATION! THIS IS WHAT WE CREATE!
Graduate has become the lead developer on new children's interactive E-book.
Animation Alumni Rob Bryant Jr. has made some fantastic models using Autodesk's Maya for the "Drew's Adventure" book series. Check out the project at https://www.facebook.com/DrewsAdventure. April D. Bryant is the author and Rob Bryant Jr. has created all of the visual illustrations/ animations for this E-book. Drew's Adventure is an interactive children's ebook series of a little boy's journey in discovering life. Currently in development by Robsquared, LLC for the iPad.
FROM ANIMATOR TO GRAPHIC DESIGNER
This graduate works as a graphic designer at Georgia Aquarium.
Katie Creel, Game Design and Animation graduate from Living Arts College is now a graphic designer for the Georgia Aquarium. Having received her Bachelor's, Katie now does design work for the country's largest indoor aquarium.
CONCEPT FROM START TO FINISH
Students attended the regional conference ECGC (East Coast Game Conference). Current students, Jonathan Toney, Alberto Vazquez, Maya Rose, Thomas Schirf, Ambar Catalan, Jonathan Pierce and recent graduates Derrick Nsibuka and Ryan Benedetto shared the expo floor talking to professionals in the field connecting with the always emerging game technology. Many local companies were at the conference which gave the students the opportunity to talk about their work and potential internships or even freelance work. The conference was three days long . Keynote speaker and well known game designer Warren Spector presented his opinions on Narrative Traps in Story as it relates to games. Good times were had by all at this local conference that had 1300+ attendees.
OUR ALUMNI CREATE THE GAMES
Gaming and Animation graduate Mark Lemmons is working as a 3D Artist for gaming company Third Track in Raleigh, North Carolina.
Mark's responsibilities have been moved up to conceptualize, model and texture 3D assets and create low poly to high poly modeling for use in the Unity 3D game engine. He has been working on a large training simulator and other video games at Third Track.